charm / event
A simple event emitter interface and a trait with the methods 'on', 'off' and 'emit'.
    1.0.0
    2021-09-14 14:25 UTC
Requires
- charm/error: ^1.0
README
Microscopic event emitter implementation. An interface and a trait that provides the methods:
- EventEmitterInterface::on( string $eventName, callable $handler )
- EventEmitterInterface::off( string $eventName, callable $handler = ? )
- EventEmitterInterface::emit( string $eventName, object $data, bool $cancelable=true )
To allow "hooks" style functionality, a StaticEventEmitterTrait is provided,
which creates a static method StaticEventEmitterTrait::events(): EventEmitterInterface
method. This way you can listen to events on a class level (instead of on a per-instance
basis).
Events that are being processed via EventEmitterInterface::emit can be cancelled 
by setting the property 'cancelled' to a "truthy value".
Complete example
<?php
require("vendor/autoload.php");
class Example implements Charm\Event\EventEmitterInterface {
    use Charm\Event\EventEmitterTrait;
    const SAMPLE_EVENT = 'Example::SAMPLE_EVENT';
}
$instance = new Example();
// First handler
$instance->on(Example::SOME_EVENT, function($data) {
    echo "Got: ".$data->message."\n"; 
    $data->cancelled = true;
});
// Second handler won't run because the first handler set `$data->cancelled` to true
$instance->on(Example::SOME_EVENT, function($data) {
    echo "No message for me\n";
});
$instance->emit(Example::SOME_EVENT, $data = (object) [ 'message' => 'OK' ]);
Best Practices
There really aren't many best practices. Use this however you want. I like to declare a constant named by class name and constant name, like in the example.